Importing artwork
This page covers the three ways to bring outside artwork into bisect — SVG, auto-traced raster, and a reference backdrop — plus tips for clean results.
bisect accepts three kinds of input:
| Input | How it lands | Reach for it when |
|---|---|---|
| SVG | Each path becomes an editable shape | You have clean vector art (logos, icons, lettering) |
| PNG / JPG / photo | Auto-traced into editable vector shapes (outline stitches by default) | You have a raster image to digitize into stitches |
| Reference backdrop | A pinned image you trace by hand | The artwork won't trace cleanly and you want to draw over it |
SVG
The cleanest path. Drop an SVG onto the canvas and each path becomes an editable shape. Strokes become running stitches; fills become tatami. Adjust per-shape afterwards.
What works well: vector logos, icons, hand-drawn lettering exported from Procreate / Illustrator / Affinity Designer.
Limits: very dense SVGs (1000+ paths) will warn before importing — embroidery files don't sew at that resolution. Simplify in your vector tool first.
PNG / JPG / photo (Image to Embroidery)
Click Image to Embroidery in the top bar (or drop a raster image onto the canvas). The Image to Embroidery dialog opens and walks you through it: choose an image → choose a stitch style → preview → accept to canvas.

How it works
- Choose Image (PNG, JPG, or WEBP) — or drop one onto the SOURCE box. bisect keeps the source image intact while you switch stitch styles.
- Pick a stitch style from the gallery on the left. Each is a different way to turn the picture into stitches, with a short description and tags:
- Pixel Tiles — visible square embroidery tiles. Best for sprites, icons, and retro patches.
- Cartoon Patch — posterizes the image into clean filled areas with optional outlines.
- Color Patch — multi-color region trace tuned for embroidery. Good for photos with clear color blocks.
- Line Art / B&W Line Art — turn high-contrast drawings and logos into simple running-stitch paths.
- …plus texture styles like Sashiko, Crosshatch, Contour, Spiral, Stipple, and more.
- Adjust the selected style's controls (colors, cleanup, density, and so on) if the defaults aren't quite right.
- Click Preview to render the trace in the middle pane before you commit.
- Tweak and Preview again, Reset to start over, Cancel to back out, or Accept to Canvas to drop the stitched shapes onto the canvas.
The dialog previews before committing — if it looks wrong, switch styles or nudge the controls and preview again. No re-shoot needed.
Place as reference
If the artwork won't trace cleanly (photos, complex artwork), use a reference backdrop instead.
Drop the image and pick Place as reference in the choice dialog. The image becomes a backdrop you trace by hand with the Pen tool. Reference image controls live in the Reference panel:
- Opacity — fade the backdrop so your stitches are visible against it.
- Lock — keep the reference from being moved when you click near it.
- Vectorize this — convert the reference to stitch shapes after you've sized and cropped it.
Tips
- Resize artwork to the final stitched size before importing. Re-scaling stitches after generation loses density information.
- Crop tight to the design. Whitespace around the design becomes wasted hoop area.
- For lettering, typing the text in bisect beats tracing a rasterized version of it. Use the
Ttool with a Design font.- Black on white traces best — re-color afterwards in the editor.
Next step
Once your artwork is on the canvas, set its stitch types, then move on to Exporting.
See also: The editor · Drawing & stitch types · FAQs