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The editor

This page covers the editor layout — the tool rail, view modes, the panel stack (Outliner, Properties, Order, Document, Check), the selection toolbar, and the stitch simulator.

The editor is where you draw, set stitch properties, preview the sew, and export. Everything happens on one screen: a top bar across the top, a tool rail and the Outliner down the left, the canvas in the middle, and the inspector panel on the right.

Press ? anywhere in the editor to open the live keyboard-shortcut reference, or jump to the full shortcut reference.

The editor

Layout at a glance

Region What lives there
Top bar Brand mark, an Editor / Font Studio switch, project name (click to rename), save status, Image to Embroidery, 3D Render, Export, and a overflow menu (New, Open, Place image, Regenerate stitches, Manual, Help, Sign out).
Left tool rail The drawing and editing tools, plus the active fill/border color swatches.
Outliner rail The scene tree of every element, docked just right of the tool rail.
Canvas Your hoop, the design, and a floating Design / Wireframe / Sew Preview / Realistic view pill at the top-right.
Right panel The tabbed inspector: Properties, Order, Document, Check, Console.

The project name autosaves as you work — the indicator next to it reads Saving…, Saved, or Save failed. Cmd/Ctrl+S forces a save.

Tools

The left rail holds the drawing tools, each with a one-key shortcut shown under its icon. Hold Space at any time for a temporary pan, no matter which tool is active.

The tool rail, with each tool's one-key shortcut under its icon

The icons appear in this order on the rail (see the image above). Each tool:

Tool Shortcut What it does
Select V Click to select, drag to move. Corner handles scale, the handle above the top edge rotates. Shift-click adds to the selection.
Hand H Pan the canvas — nothing on it moves. (Holding Space does the same from any tool.)
Zoom Z Click to zoom in, Alt-click to zoom out, or drag a marquee to zoom to a region.
Rectangle R Drag a rectangle. Shift = square, Alt = from center. Lands with the active fill type and color. The small beside it opens the other primitives — Ellipse (O), Heart, and Star.
Pen P Click to place anchors, click-drag for bézier handles. Enter finishes, Esc cancels. Stored as an editable spline.
Freehand ⇧P Drag an organic line; it's smoothed into a spline. While active, L / M / H sub-buttons set light, medium, or heavy smoothing.
Satin Column S Draws a column of zig-zag stitches between two parallel rails, with optional rungs for direction. The classic look for lettering and borders.
Connect C Chain one element to the next with a travel run — Walk (buried running), Jump, or Trim — so you author the move between objects instead of leaving it to the auto-router.
Type T Places a text element you then type into. Choose Native (system fonts, converted to fills) or Design (purpose-built embroidery fonts).
Eyedropper I Click anywhere on the canvas to sample that pixel's color into the active fill — handy for matching imported artwork.

The Satin Column, Type, and Pen / Freehand tools all have richer behavior than fits in one line. See Drawing & stitch types for density, underlay, rungs, and font details.

At the bottom of the rail, two overlapping swatches show the active fill and border colors that new shapes inherit. Click either to open its color picker (which also carries the fill-type / outline-type pulldown), or use the small swap arrow to exchange them.

Cutting holes

The old Hole tool has been retired from the rail. To knock a hole in a shape now, either toggle a shape sitting on top into a cutter (it subtracts from whatever is beneath it) or use a Subtract boolean. Either way the cutout is resolved at the design level and stays live and editable.

Place Image — a top-bar action

Reference images aren't created from the tool rail. Use Place image to trace in the top bar's overflow menu (or ⇧⌘P) to load a picture to trace over. It's sized to fit your hoop and dropped at the hoop center, then shows up as a pinned Reference image row at the top of the Outliner. Reference images are for tracing only — they never export and aren't part of the stitch order. (To turn an image into stitches, use Image to Embroidery instead.)

View modes

A floating pill at the top-right of the canvas switches what the canvas draws. Click a segment or press its number key:

Mode Key Shows
Design 1 Clean shapes only — no stitches. What you drew.
Wireframe W Outlines only, no fill — satins draw as rails and rungs. The structure view; it also lets you click through overlapping shapes.
Sew Preview 2 The exact Python stitch plan — fills, outlines, underlay, routing, travel, jumps, trims, and sew order. This is the one source of stitch truth, and it's what gets exported.
Realistic 4 A photo-real thread preview rendered right on the canvas — fills and satin shaded like real sheen-y thread. Appearance only, not the exported stitches.

Switching into Sew Preview or Realistic drops a sticky drawing tool back to Select and recompiles if the preview is stale, so the view is never empty.

The Realistic pill ships on for everyone. If you don't see it, it's been disabled for your build (the NEXT_PUBLIC_REALISTIC_GL kill switch) — the other three modes are always present.

Realistic view — photo-real thread right on the canvas

Sew Preview — the exact stitches the machine sews

3D Render

The 3D Render button in the top bar opens a separate window with a photo-real thread simulation of the design. Each click starts a fresh session and compiles the latest stitches before showing them, so the render always matches the canvas.

Panels

The panels are split across two rails: the Outliner is its own rail just right of the tools, and the inspector on the right is a tabbed panel with Properties, Order, Document, Check, and Console tabs.

Panel What it's for
Outliner The scene tree of every element, with folders, color grouping, lock, visibility, rename, badges, stitch counts, and drag-to-reorder. A search box at the top filters rows by name.
Properties Stitch and transform settings for the selected element(s): Fill, Outline, Entry/Exit, Transform, Advanced.
Order The stitch (sew) order, grouped into machine color blocks.
Document Hoop, grid, snap, and reference-image settings (shown when nothing is selected).
Check Preflight — a live list of warnings and stats about whether the design will sew and export cleanly.
Console The shared output log — engine errors, warnings, and status messages.

Outliner

The Outliner is the scene tree — every element in sew order, top to bottom.

The Outliner panel listing two shapes, with thumbnails, type badges, and lock / visibility toggles

A pinned Reference image row appears at the very top whenever a reference image is loaded, with its own lock and visibility toggles.

Properties

Select an element and the Properties tab fills with its settings. Multi-select edits them all at once (mixed values are flagged), and an Align bar appears for two or more elements. The sections:

Text and satin elements swap in their own dedicated panels (see Drawing & stitch types). When nothing is selected, this tab shows an empty-state hint pointing you to the Document tab for hoop and grid settings, or — with a drawing tool active — the defaults for the next shape you'll draw.

Order

The Order tab is the stitch-order editor (a different axis from the Outliner's Z-order). Elements are shown grouped into the color blocks the machine will see, each row numbered in sew sequence with its stitch count. The header tells you how many color blocks the design has.

Each row also has hover ▲ / ▼ nudges to move an object one slot earlier or later, and you can drag any row to change the sew order by hand. (Z-order — what covers what — lives in the Outliner; this panel is purely the order the machine stitches.)

Document

Shown when nothing is selected. It collects the document-level settings:

Check (Preflight)

The Check tab runs a live preflight against the engine and your design. A badge at the top reads ready, blocked, checking…, updating…, engine off, or idle. Below it:

Errors block export. When you hit Export with an error-level issue standing, a Before you export dialog lists exactly what to fix — and there's no "Export anyway" until the errors are cleared. Warnings and info notes are surfaced but never block; you can review them and continue.

The selection toolbar

Select an element and a small floating toolbar appears just above it — the fastest way to reach the on-canvas edit modes. Its buttons change with what you've selected; click one to toggle that mode (it highlights while active), and press Esc to exit.

The selection toolbar above a selected rectangle

# Button Shortcut What it does
1 Mirror horizontal Shift+H Flip the selection left ↔ right. Works on any selection, including multi-select.
2 Mirror vertical Shift+J Flip the selection top ↔ bottom.
3 Fill angle A Drag a handle on the canvas to aim the fill's stitch rows. Shows for a single fill element.
4 Lattice / deform L Bend the shape with a deform cage. Shows for a single primitive or closed spline.
5 Edit points Enter Drag anchor points and bézier handles directly. Shows for a single path or satin column.

Two more buttons appear only for specific selections:

Primitives (rectangle, ellipse) auto-convert to an editable path the instant you enter point editing, so you never lose their geometry. The bar hides itself while you're actively scaling or rotating.

Stitch simulator

A scrubber sits along the bottom of the canvas whenever stitches are showing. By default it shows the whole, finished design; the controls let you walk the sew order from the beginning:

It's the best way to catch stitch-order surprises — a fill jumping across the design before an outline sews, say — before you commit to thread.

Next step

Read Drawing & stitch types to learn what each stitch type is for and how to draw satin and text.

See also: Getting started · Importing artwork · Exporting · Keyboard shortcuts