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Open beta · changing weekly

Artwork in.
Stitches out.

Drop in a picture and the engine builds a real stitch file — satin, fills, underlay, trims and travel paths — as editable objects you can change before you sew. Export PES or DST, in the browser.

It is an open beta, and it moves. Recipes get renamed, defaults get retuned, and some of them are labelled beta because they are. Every stitch-out below is a screenshot of the current build — no mockups, no hand-finished samples — so what you see is what it does today. The photographs are photographs: machines, not our output.

Browser-basedNo download needed
2 formatsPES · DST
Works withBrother · Baby Lock · DST
Embroidery machine
DESIGN_047 · PES READY
stitch.

What comes out.

Left is the file that went in. Right is the stitches the engine made from it, shown in the editor’s realistic view at a 4×4″ hoop. Screenshots of the current build, not mockups — regenerated from the app whenever it changes.

soda cap illustration, the original artworksoda cap illustration, converted to embroidery stitches
before · afterFlat colour areas with a heavy keyline — the easiest thing to sew well.
floppy disk illustration, the original artworkfloppy disk illustration, converted to embroidery stitches
before · afterFine lettering. The engine sews strokes under 1mm as a running stitch, not satin.
cassette tape illustration, the original artworkcassette tape illustration, converted to embroidery stitches
before · afterSix colours and hard edges. More thread changes, but every block sews clean.

What it is good at

  • Flat artwork with defined colour areas — logos, patches, cartoon art.
  • Giving you editable objects, so you can change a fill or a colour after.
  • Telling you what it will cost: stitch count, thread changes, warnings, before you sew.
  • PES and DST out, with the file read back and checked after writing.

Where it will fight you

  • Photographs. Tone is not colour areas, and it shows.
  • Detail under about a millimetre — it becomes a thin line, because thread has a width.
  • Small hoops. Most artwork is illegible at 4×4″ and the studio will say so.
  • Anything labelled beta. Those are experiments we left switched on.

How it works.

Three steps
01
A soda cap illustration, before conversion

Bring a picture

A logo, a patch design, a drawing. Frame it against the hoop so you can see how big it will actually sew.

02
The same soda cap rendered as embroidery stitches

Pick how it should sew

Each style is a different way of covering the artwork with thread. The engine builds the stitches — you get editable objects, not a flat file.

03
A cassette tape design rendered as stitches in the hoop

Check it, then sew it

Read the stitch count, thread changes and warnings before you commit. Export PES or DST and load it on the machine.

Stitch patterns.

Single-color fills inspired by classic embroidery techniques. Tatami, satin, spiral, drift — pick a fill, apply it to any shape.

Tatami
Even Tatami
Parallel
Satin
Spiral
Single Path
Drift
Flow
Scanline
Edge

A real digitizing editor.

Not a converter. A design tool with a stitch engine behind it. Draw paths, set fill types, preview stitches, adjust density — then export.

Screenshot of the bisect editor with a converted cassette-tape design on the canvas in Sew Preview: the outliner lists each colour block with its stitch count, the properties panel shows fill type and density, and the header reports total stitches, jumps and trims.
Stitch types
Tatami · Satin · Running · E-stitch
Fonts
18 embroidery fonts built in
Export formats
PES · DST
Preview
Live stitch simulation in-browser

Works with your machine.

Compatible embroidery machines
PES
DST
bisect exports PES — Brother and Baby Lock’s native format, which we’ve verified on real hardware — and DST, the universal Tajima format that most commercial machines read. Pick PES for a compatible Brother or Baby Lock; DST for many commercial and multi-brand workflows. Always confirm the format your machine accepts.
JEF (Janome), VP3 (Husqvarna / Pfaff) and EXP (Bernina / Melco) are on the way — each ships once it’s tested on a real machine.

We make stuff.

In beta

A small group of artists, creator-tailors, and technical directors who like to make things, break them, and find out how they should work. We’re building the digitizing tool we wanted: lives in your browser, doesn’t gatekeep file formats, doesn’t make you sit through a tutorial before letting you draw a line.

bisect is in open beta. Stuff works. Some stuff is rough. Things we ship today, we sew on tomorrow.

Found a bug, want a feature, or sewed something cool? Tell us — hello@bisect.studio

Read more about us →

Ready when
you are.

Try the beta →